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THE CONCEPT

THE CONCEPT

All Wars, All Time, All the World, One Rule

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WAW is a unique game concept which aims at simulating in one single system ALL conflicts throughout the world (and beyond) from Prehistoric times to nowadays, from grand massive wars to asymmetrical conflicts. And it will work also on non-historical, alternate history, fantastic or SF titles. The key is the use of a single system of rules and situations which works in all cases. 

Why? Because we want players to learn rules only once, get confident and at ease with them, and then spend all their time with the titles in the collection in a speedy and effortless manner ... for example, the battle screen will be similar throughout the games, and thus will require almost no adaptation for enjoying it in a new game!

So just a few minutes to read about the specific properties and content of a new scenario and you can jump right in!

AN AMBITIOUS AND PROMISING FRENCH PROJECT OF THE YOUNG STUDIO STRATEGIAE.
Wargamer.net - Read more

Game Scale, Scenarios and Collections

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The game scale changes according to scenarios and collections. For instance, a ground combat unit could be only a simple battalion or a whole army. A region may represent a few square miles or a whole country. And similarly, a game turn could be just a few hours or up to many years!

The game also allows for coverage of different ‘spaces’ of play, such as land, sea, air or outer space…!

Basically, all the small scenarios (what we call the Classic collection) have a reasonable playing time (2:30 hours max) and a limited number of units and cards, making them both fun and fast to play.

The larger scenarios (those of the Expanded collection) are more ambitious, usually doubling the scope and playing time of the smaller ones.

Later in 2018 or 2019, they will come also with multiple scenarios within the same scenario. And we plan to reach even larger scales (and features) with the future titles in the Grand Strategy collection.